CameraCut (custom value for render camera cut(fake1stview), can make problems with menus, choose your value from 4 to 10) PlayidleHook (plays idle animations without forcing 3rd person view) AnimationHook (play animations, like sillting without forcing 3rd person view) Camera mode (totaly rewrited logic of first vew, added new features and head culling) Sky Shaders (taken from OBGE project, adapted for OR) SoftIntShadows (modified vanilla shadows for interiors, better blending, feature from ORv6) CShook (critical section hook, thanks to EvilMax for code conribution. HeapMode (add many new heap managers to choose, thanks to EvilMax for code conribution. StepSoundsPatch (lower player's steps volume when sneak, accoding to skill) InertiaPatch (disables player and NPC's rotation when powerhitting) DisableLog (disables internal game logging, can raise stability and fps in hard scenes) LightsPatch (great feature that control lights visibility and brightness in interiors, used for candells, torches and windows lights) RandomDifficulty (randomise game difficulty level every few seconds) WeaponsSpeedPatch (overwrite players and NPC's attack speed accoding to weapons mass and skills) DXVKPatch (render fix, needed for linux users and for Enchanced Camera mod) Diagonal movement (player will turn, when moves, great feature rewrited in OR's code, thanks to cOJzZ for great idea ) Moon shadows and moon phases lighting (thanks to Mcstfuerson for this great feature) WaterReflections (can be optimised for some hard locations, like Better city worldspaces, greatly improves stability) ShadowsRefreshPeriod (skips vanilla shadows snd reflections updates by count of frames, improves fps) Skip underwater render (off render for all underwater objects that player cant see. RenderCut (cut render by location type, improves fps) Shaders profiling (now its possible to make settings for location type or specific location in coupe of shaders HDR, Coloring, Bloom, Grass) Vanilla mode (when OR's shadows are OFF mod will use shadowpack with vanilla shadows with new features and optimisations) Setting flexibility (you can disable OR shadowing or Camera mode, also can use this mod with official OR, can be used with ENB and Enchanced Camera) Change Purge cleaning logic for better effectiveness, Equipment mode simplified (only shield on back and weapons rotation support), add key and time shit for dodging, change keys for mod menu navigation (no numlock keys needed now), shaders console detect AMD bugs and display warning of missed shader,įramerate cup can be selected for game and menu separately. Terrain (enabled by default, support OR shadows, DT terrain blending and distant land noise), OR's exterior shadows (many missed shaders added, also fixes for AMD bugs, add trees shadows fixes and OR trees shadows support, fixes for grass shadowing), new HDR shaders, new rain shaders, water shaders fixes, additional settings for shaders( Bloom, Coloring, Grass, HDR), fixes for Sleep mode CTD's, volumetricfog works in interiors now, Camera mode is rewrited, added many new heap managers to choose, Improved FOV logic. Oclussion culling, dynamic foot position, dual weapon feature, auto cloth changing mode, weather Blood, SMAA, LowHealth, Bloodlens, POM(use vanilla + OR shadows), Interior OR shadows Features and differences between OR and ORC Like other OBSE plugin, but It need to have Blockhead, Engine bug fixes and SkyBSA already installed. So meet new Oblivion Reloaded Combined(ORC), its compiled from different OR sources, also with some my code changes for better functionality and new features. Possibly something else.I decided to change it name and all resources paths, so users will able to use it with OR if they want some OR features, like OC or dynamic foot positioning. ESP and scripts enable a hotkey for screenshots that automatically don't contain the UI. It appears to be doing the magic through an SKSE dll and a number of shaders. I understand that a lot of people have been waiting a long time for this. It works/modifies directly on the Creation Engine, so it is fast, stable and with a very low performance impact (basically nothing). It basically upgrades Skyrim to a new version. Skyrim Reloaded can be called a mod, but it is not a "normal" mod but a real "code patch". Skyrim Reloaded gives the possibility to replace the vanilla shaders and supports several built-in effects, but it has also a custom engine to support any new own effect. This project raises from Oblivion Reloaded, implementing in Skyrim a lot of new features. Skyrim Reloaded mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Skyrim.
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